Sunday, August 1, 2010
WK4 Response #2 - Amanda Wright
Amanda wrote:
My UDUTU lesson focuses on the Social Skills of Kindness and Cooperation.
Wow, what an experience! At first I was frustrated with UDUTU but after working out a few kinks and talking to a few friends (thank you Kathy!) I was well on my way to creating a lesson on UDUTU. Once I got going, I decided that I really like this tool. It was easy to create an assessment and link the pages to the correct answers. I did find it frustrating that some of the fonts were difficult to change and make larger. I can certainly see this being a nice tool to use in the future!
I commented:
Amanda,
I really liked the subject matter in your lesson, and the colors and the customization you used with it really gave it an original tone as well. Great job!...
My UDUTU lesson focuses on the Social Skills of Kindness and Cooperation.
Wow, what an experience! At first I was frustrated with UDUTU but after working out a few kinks and talking to a few friends (thank you Kathy!) I was well on my way to creating a lesson on UDUTU. Once I got going, I decided that I really like this tool. It was easy to create an assessment and link the pages to the correct answers. I did find it frustrating that some of the fonts were difficult to change and make larger. I can certainly see this being a nice tool to use in the future!
I commented:
Amanda,
I really liked the subject matter in your lesson, and the colors and the customization you used with it really gave it an original tone as well. Great job!...
WK4 Response #1 - Abbie Toy
Abbie wrote:
Here is the link to my Udutu Project:
http://publish.myudutu.com/published/launcheval/21382/Course38199/Launch.html
I found Udutu to be difficult to navigate, which in turn made creating my lesson harder than I had planned. It took me several days to set up my account, read through tutorials on the program, and then get my lesson up and running. Even after creating my lesson for this class, I am still feeling a bit confused by the Udutu program. Although I understand the concept of Udutu, I feel like there are probably other programs that I could use in order to create interactive lessons for my students that would be easier and more time-effective.
I commented:
Abbie,
I can relate to your experience with Udutu. I've always enjoyed some degree of uniformity in graphics and animation programs. I want to be able to change everything: font, colors, artwork, background, etc. Long ago, I found that Macromedia (now Adobe) Flash does all that. So, now my only issue with using any other web 2.0 tool is inserting .swf files for embedded interactivity. I don't like having to learn entire new interfaces when you can learn one and then spend all your time coming up with the content instead of just figuring out how to deliver it.
Here is the link to my Udutu Project:
http://publish.myudutu.com/published/launcheval/21382/Course38199/Launch.html
I found Udutu to be difficult to navigate, which in turn made creating my lesson harder than I had planned. It took me several days to set up my account, read through tutorials on the program, and then get my lesson up and running. Even after creating my lesson for this class, I am still feeling a bit confused by the Udutu program. Although I understand the concept of Udutu, I feel like there are probably other programs that I could use in order to create interactive lessons for my students that would be easier and more time-effective.
I commented:
Abbie,
I can relate to your experience with Udutu. I've always enjoyed some degree of uniformity in graphics and animation programs. I want to be able to change everything: font, colors, artwork, background, etc. Long ago, I found that Macromedia (now Adobe) Flash does all that. So, now my only issue with using any other web 2.0 tool is inserting .swf files for embedded interactivity. I don't like having to learn entire new interfaces when you can learn one and then spend all your time coming up with the content instead of just figuring out how to deliver it.
WK4 - Udutu (Flash) Project
Here is my link to my Udutu project:

http://web.me.com/bmc0004/FLASH/WEEK4.html
This module is used to inform, entertain, and then assess student knowledge of U.S. History. Since this was module was used in practical application for my Action Research, I decided to get permission to use this Flash version instead of Ududtu.

http://web.me.com/bmc0004/FLASH/WEEK4.html
This module is used to inform, entertain, and then assess student knowledge of U.S. History. Since this was module was used in practical application for my Action Research, I decided to get permission to use this Flash version instead of Ududtu.
Sunday, July 25, 2010
WK3 Response #2 - Kathy Kellen
Kathy wrote:
Students play games, pure and simple fact! Perhaps it is one of the most vital venues to explore as education continues to evolve. Today, games are integrated into everyday life and include interaction with friends. The Pew Internet and American Life Project (Jones, 2003) explored the impact of gaming on the lives of college students and found that while nearly half admitted that gaming kept them from their studies (not that that would ever happen in an FSO course) they viewed it as a positive aspect of their lives! Playing games should be a social endeavor involving friends. World of Warcraft provides an opportunity for friends in different time zones to play and interact together. Bonnie Nardi (2010) writes, “instead of withdrawl into fantasy worlds, we see the extrusion of the worlds into ordinary life as family and friends play together, as players gather in Internet cafés, and as they meet and socialize with others online.”
As educators, we need to be aware that change is a given, keep open and enquiring minds, and engage in games regularly.
I commented:
Kathy, I kind of agree both with what you and Jordan are saying about games. It is completely obvious that students love games, and there are a few games out there that can be fun and educational at the same time. for example:
http://www.minijuegosgratis.com/juegos/hwdykyworld/hwdykyworld.html?b415=0766
i LOVE this game and bring it up as a successful example every chance I get.
There will have to be a two-pronged attack here for gaming in education:
#1. new tech - touchscreens, optics, and holograms are exploding. look at the 360's Kinect. That kind of technology will ALLOW more for the user and open up opportunities in more fields of education that were not available before.
#2. ideas - Game creation and programming will grow exponentially as most all training can and should be possible in a virtual environment.
We're not there yet. But, that's where it's all going.
Students play games, pure and simple fact! Perhaps it is one of the most vital venues to explore as education continues to evolve. Today, games are integrated into everyday life and include interaction with friends. The Pew Internet and American Life Project (Jones, 2003) explored the impact of gaming on the lives of college students and found that while nearly half admitted that gaming kept them from their studies (not that that would ever happen in an FSO course) they viewed it as a positive aspect of their lives! Playing games should be a social endeavor involving friends. World of Warcraft provides an opportunity for friends in different time zones to play and interact together. Bonnie Nardi (2010) writes, “instead of withdrawl into fantasy worlds, we see the extrusion of the worlds into ordinary life as family and friends play together, as players gather in Internet cafés, and as they meet and socialize with others online.”
As educators, we need to be aware that change is a given, keep open and enquiring minds, and engage in games regularly.
I commented:
Kathy, I kind of agree both with what you and Jordan are saying about games. It is completely obvious that students love games, and there are a few games out there that can be fun and educational at the same time. for example:
http://www.minijuegosgratis.com/juegos/hwdykyworld/hwdykyworld.html?b415=0766
i LOVE this game and bring it up as a successful example every chance I get.
There will have to be a two-pronged attack here for gaming in education:
#1. new tech - touchscreens, optics, and holograms are exploding. look at the 360's Kinect. That kind of technology will ALLOW more for the user and open up opportunities in more fields of education that were not available before.
#2. ideas - Game creation and programming will grow exponentially as most all training can and should be possible in a virtual environment.
We're not there yet. But, that's where it's all going.
WK3 Response #1 - Chuk Nwokocha
Chuks wrote:
Tools of the Trade of the trade include the following:
1. Authoring tools – software tools used to assemble the whole course. This includes web authoring tools, an HTML editor, media and application tools like Flash. Trivantis’ Lectora Publisher, Edu Performance’s tactic and ReadyGo’s Web Course Builder are some of the tools. Power point Conversion tools like Impatica’sImpact for power point; Presentation Pros and Quarbon’s Viewlet are included. Articulate Global Articulate Presenter is there.
2. Element tools. These include graphic tools, Adobe Photoshop, Macromedia. Adobe Illustrator, Macromedia’s Freehand, Macromedia’s Flash (an Animation software) Fireworks. Simulations software includes Author ware or Flash, Captivate, Qarbon’s Viewbuilder and TechSmith Camtasia Studio. Forio’s Broadcast and PowerSim software help so also Brooks Automation’s AutoMod.Quizz and tests- Questionmark’s Perception, Exam builder and XStream software Rapid Exam. Games- Quia Web, games2traain.com, Learning Ware Inc.’s gameShow Pro; Video and Audio: Microsoft’s Windows Movie Maker and Pinnacle System Studio and Macromedia’s Director.
I commented:
Chuck, good post. I noticed that you have Macromedia listed several times here. I have a particular affinity to that word. Macromedia was Flash, Dreamweaver, and Fireworks BEFORE Adobe bought them out somewhere after Flash Studio 8. I have a t-shirt from Macromedia that I wear out proudly sometimes, even though noone knows what the hell it is.
Anyway, in keeping with what you posted about, you should check out this link:
http://www.splashup.com/
This is an free online version of Photoshop. The interesting thing here is this was all built using code from within a program called Adobe Flex. So, they're using programs to create other programs.
Tools of the Trade of the trade include the following:
1. Authoring tools – software tools used to assemble the whole course. This includes web authoring tools, an HTML editor, media and application tools like Flash. Trivantis’ Lectora Publisher, Edu Performance’s tactic and ReadyGo’s Web Course Builder are some of the tools. Power point Conversion tools like Impatica’sImpact for power point; Presentation Pros and Quarbon’s Viewlet are included. Articulate Global Articulate Presenter is there.
2. Element tools. These include graphic tools, Adobe Photoshop, Macromedia. Adobe Illustrator, Macromedia’s Freehand, Macromedia’s Flash (an Animation software) Fireworks. Simulations software includes Author ware or Flash, Captivate, Qarbon’s Viewbuilder and TechSmith Camtasia Studio. Forio’s Broadcast and PowerSim software help so also Brooks Automation’s AutoMod.Quizz and tests- Questionmark’s Perception, Exam builder and XStream software Rapid Exam. Games- Quia Web, games2traain.com, Learning Ware Inc.’s gameShow Pro; Video and Audio: Microsoft’s Windows Movie Maker and Pinnacle System Studio and Macromedia’s Director.
I commented:
Chuck, good post. I noticed that you have Macromedia listed several times here. I have a particular affinity to that word. Macromedia was Flash, Dreamweaver, and Fireworks BEFORE Adobe bought them out somewhere after Flash Studio 8. I have a t-shirt from Macromedia that I wear out proudly sometimes, even though noone knows what the hell it is.
Anyway, in keeping with what you posted about, you should check out this link:
http://www.splashup.com/
This is an free online version of Photoshop. The interesting thing here is this was all built using code from within a program called Adobe Flex. So, they're using programs to create other programs.
WK3 Reading - The All-Knowing Eduweb
In keeping with my last posts about future developments in LCMS's, I've decided to blog about new CMS directions. The methods that are employed now are certain to change based on a few current trends. Shirky speaks on the topic mentioning that more and more closed schools and companies will eventually open up to accept looser networks increasing collaboration. This was kind of what was talked about in last week's blog, too, with the introduction to SCORM which sets standards for collections of networks.
A 'semantic web' is the idea that data held in separate networks, like say bank accounts or calendars can be merged and shared across multiple applications (Herman, 2009). We can already see how this has already taken place. For example, I have all of my financial accounts: checking, savings, credit card, retirement, mortgage, and student loans all going through a website called mint.com . This is a good example of a current web semantic website. Data mining and even personalization of video content on youtube are other examples of how the web takes data from documents. I'm sure with new developments in technology, this process will become more effective and streamlined.
References:
Herman, I. (2009, November 12). W3C Semantic Web FAQ. Retrieved July 25, 2010, from W3C Semantic Web: http://www.w3.org/RDF/FAQ
Shirky, C. (2008, July). Clay Shirky on institutions vs. collaboration. Retrieved July 25, 2010, from www.ted.com: http://www.ted.com/index.php/talks/clay_shirky_on_institutions_versus_collaboration.html
A 'semantic web' is the idea that data held in separate networks, like say bank accounts or calendars can be merged and shared across multiple applications (Herman, 2009). We can already see how this has already taken place. For example, I have all of my financial accounts: checking, savings, credit card, retirement, mortgage, and student loans all going through a website called mint.com . This is a good example of a current web semantic website. Data mining and even personalization of video content on youtube are other examples of how the web takes data from documents. I'm sure with new developments in technology, this process will become more effective and streamlined.
References:
Herman, I. (2009, November 12). W3C Semantic Web FAQ. Retrieved July 25, 2010, from W3C Semantic Web: http://www.w3.org/RDF/FAQ
Shirky, C. (2008, July). Clay Shirky on institutions vs. collaboration. Retrieved July 25, 2010, from www.ted.com: http://www.ted.com/index.php/talks/clay_shirky_on_institutions_versus_collaboration.html
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